goblin cleaver
In the pantheon of fantasy creatures, I’ve always had a soft spot for goblins. This painting went through many iterations before landing in its final state.
the process
step 1: thumbnails
The original idea was to depict a trumpeter making a call to arms over the battlements of a castle under siege. Originally, this character was not a goblin and the composition was dominated by the crooked shape of the horn. I explored many variations on this idea in the thumbnail stage.
You may notice that none of these thumbnails remotely resemble the final composition!
step 2: refined sketch(es)
There were two thumbnails that seemed strongest to me, so I developed them both into more refined line sketches. At this point, the character was definitely going to be a goblin.
After I’d finished both of those sketches, the composition was still feeling too static and stiff for the subject matter. So I drafted a third line drawing with some extra action: now tha goblin was jumping off the parapet and swinging a cleaver.
I still wasn’t happy with it though. So I redrew it as a dramatic perspective shot of the goblin jumping down from the parapet and blowing his horn. I ended up bringing that one to final.
step 3: color comps
I came up with six color variations, experimenting with time of day, various value combinations, and secondary light sources.
Ultimately, I decided to go with a midday scene with direct, overhead sunlight, but also wanted to incorporate a strong secondary light source from below, perhaps coming from flames.
step 4: paint
I started tentatively building up color over the line drawing, letting certain elements of the linework show through. Ultimately, I ended up going in more boldly and covering up all the linework in favor of a smoother, painterly texture. At some point, I also removed the scaffolding behind the goblin, and swapped his helmet for an expressive hairstyle.